This causes Unity to serialize Unity-generated files as YAML (text) rather than a binary format. Asset Serialization > Mode to Force Text.meta files as normal, non-hidden files in your Assets directory. Version Control > Mode to Visible Meta Files.Navigate to Edit > Project Settings > Editor and set: Unity has a couple of settings, Version Control Mode and Asset Serialization Mode, that force scenes, prefabs, and meta files to be written to disk in a more Git-friendly format: gitignore file into your project directory: You can teach Git to ignore these files by checking a special. Tracking these files with Git bloats the size of your repository, and may cause horrific conflicts when multiple developers are working on the same project. Unity – and scripting IDEs like MonoDevelop, Consulo, Rider, and Visual Studio – create temporary files, build assets, log files, and other generated project files that are not suitable for checking into version control.
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