![]() In a practical sense this means that the automatic weapons update will be the last feature update before we release the game. Together with them, we’ve also decided that we’re going to make a few changes to how we release our updates in the future. They will also help us focus on what we do best, which is put all our time and effort into making Interstellar Rift the best it can be. The reason for partnering up is that we as a team lack some of the skills a publisher like Iceberg excels at. Iceberg Interactive is a Dutch game publisher, and they will help us out with a variety of things such as marketing, localization, testing, and more, to make sure that Interstellar Rift will be living up to your (and our) expectations. And in order to do that, we’re happy to announce that we’re partnering with Iceberg Interactive for our final push towards the official release of Interstellar Rift. And we have always been looking forward to getting a 1.0 version to the finish line. ![]() Well, Interstellar Rift has been in development for quite some time. We released the automatic weapons update on the experimental branch a couple of weeks ago and haven’t pushed it to live yet. ![]() As those of you who follow the game closely might have noticed, we have gone without updating the game for longer than usual.
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